The International Sports Federation responsible for esports has been created

The Physical Education and Sports Act will undergo some changes, so that computer games are also considered a target for esports.

The explanatory memorandum of the legislative proposal to amend and supplement Law 69/2000 on physical education and sports indicated the necessity of introducing electronic sports. Specifically, against the background of the exponential global growth of the esports industry, the International Sports Federation was created with the main purpose of officially recognizing and legalizing esports in order to protect the rights of all involved. In this context, Romania is one of the most active countries in the field of esports, and the potential for the development of the esports industry is very high, due to the presence of professional players and competition organizers already, as well as investors interested in esports. eSports development. Thus, the information provided by the Association for the Promotion of Electronic Sports shows that nationwide there are more than 8000 amateur and professional players, about 50 clubs, 4 national competitions, 10 managers, 50 administrators, 80 designers and 15 social media managers and 15 entrepreneurs. and 20 analysts and a number of influencers working in the esports industry.

According to official information from the International Sports Federation, in recent years there has been an increased interest from several countries in the recognition and regulation of esports in national laws. For example, Poland officially recognized esports on 03.14.2017, when a normative law was adopted to amend the definition of sport in the Sports Code. Thus, in Poland, sport is no longer defined only as a physical activity, but also becomes an intellectual one.

Lack of organization and influence in Romania

Unfortunately, although there has been both the esports industry and professional players working in the industry for some time, there is no regulation in Romanian law to encourage these esports and to protect the rights of the participants. The possibility of Romania participating in the Olympic Games with the esports team must also be taken into account, and the lack of esports organization creates serious difficulties, both for the players and for the rest of the people involved. All these difficulties resulting from the legislative vacuum create a feeling of mistrust in potential investors in the Romanian esports industry and create a feeling of insecurity for talented players who want to build a career in the esports field.

The absence of a legislative framework makes it almost impossible to develop this field, which is why the aim of this regulation is to remove the obstacles that this branch of activity has faced. The facts created by the digital revolution have also led to the rapid expansion of esports, and games played with electronic devices have been transformed into real sporting activities, with professional players and national and international competitions. Moreover, for Romanian entrepreneurs in the esports industry, the lack of regulation creates competitive discrimination compared to other organizations in other countries where esports are regulated, because these organizations, at the expense of those in Romania, can officially appoint Romanian players, from By recognizing the position of the “electronic sports player”.

Expected changes and developments

The draft normative law will formally recognize esports – esports and will establish the legislative framework regarding esports activities in Romania and the rights enjoyed by persons involved in the esports industry, in particular those related to the protection of their work and legal activity. In this sense, with the regulation of e-sports and the identification of activities that make up the e-sports industry, Romania will quickly become one of the EU’s pioneers in the field of e-sports, given the growing interest of players, regulators and investors in the sports industry. From an economic perspective, the recognition of esports creates a chain effect in the ecosystem around the industry, by generating significant revenue and expanding business in this field, once the suspicions of investors and partners due to the lack of official recognition of esports in Romania are removed.

With this recognition, Romania will be one of the first countries in the European Union in this endeavor and will open the way for a real center in the field of e-sports in Europe, by placing Romania on the map of international high-level competitions and establishing a national team of professional players. To represent the country in international competitions and Olympics. . Moreover, the Romanian state will encourage young people who are passionate about this type of sport to develop their skills and perform with a future sports career, given that e-sports is in full global expansion. Once the independent e-sports presence is established, it will be possible to establish subsequent regulations through the relevant federations, regarding working relations and possibilities for cooperation between players and sports clubs, as well as granting facilities for the development of a national team to represent Romania in sports competitions. All these changes will attract both foreign investment in the esports industry, as well as taxes and fees to the state budget, by taxing the income received by people involved in the industry – say the initiators of the project.

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